Mateusz Kusionowicz is a UI Developer and game-focused engineer with eight years of experience building interactive interfaces and gameplay systems across indie and studio projects. Currently at triple espresso and leading Cubepotato Games, he blends hands-on Unity development with product and marketing leadership to ship polished player experiences. His background includes UI/UX roles at Draw Distance and core Unity programming across multiple studios, reflecting a strong cross-disciplinary skill set from prototype to release. Active on GitHub and maintaining a personal portfolio, he’s particularly interested in gameplay, UI and audio—often tackling UX problems with a developer’s eye for performance and polish.
Contributions:2 releases, 133 pushes, 2 branches in 3 years 1 month
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Mateusz Kusionowicz - UI Developer at Cubepotato Games