Summary
Matheus Cavazotti is a computer graphics and physics simulation researcher-engineer currently pursuing a PhD at École de technologie supérieure while interning in R&D at Ubisoft Montréal. With nine years of hands-on experience across full-stack web, mobile, and research projects, he brings practical C, C++, and Python skills and is actively learning CUDA and OpenGL to bridge research and production. He shipped customizable Angular front-ends and Python/Azure backend solutions at ExxonMobil and led small teams building Flutter apps and teaching peers early in his career. Two years of voluntary work in Argentina honed his leadership, proactivity and real-world problem-solving, and his academic path includes advanced math training at IMPA, reflecting strong theoretical foundations. Matheus combines a researcher’s rigor with a product-minded approach, seeking roles that challenge him to turn simulation research into deployable graphics systems.
9 years of coding experience
3 years of employment as a software developer
Programa de Iniciação Científica Júnior (Advanced Maths High School Program), Mathematics, Programa de Iniciação Científica Júnior (Advanced Maths High School Program), Mathematics at IMPA
Mestrado em Ciências da Computação, Computer Graphics, Mestrado em Ciências da Computação, Computer Graphics at Universidade Federal do Paraná
Doctor of Philosophy - PhD, Computer Graphics, Doctor of Philosophy - PhD, Computer Graphics at École de technologie supérieure (ÉTS)
English, Spanish, French