Summary
Matheus Pesegoginski is a Full Stack Developer with a decade of experience blending game design, programming and pixel art into practical software solutions. Based in Rio Grande do Sul, Brazil, he pairs formal training from UFRGS (Microelectronics), PUC-RS (Fullstack Development) and a background in Game Development with hands-on roles in municipal IT and private sector support. His work spans web and game stacks, reflecting a unique cross-disciplinary skill set that includes graphics design and low-level systems thinking from his microelectronics study. Matheus has moved between roles as an IT assistant and intern while building a portfolio of game and fullstack projects visible on GitHub, demonstrating steady contribution to both interactive and application-focused work. He is particularly strong at translating game design sensibilities into engaging front-end experiences and efficient backend logic. Colleagues value his combination of creative pixel-art craftsmanship and pragmatic engineering discipline.
10 years of coding experience
Postgraduate Degree, Fullstack Development, Postgraduate Degree, Fullstack Development at PUC-RS
Curso Superior de Tecnologia (CST), Game Development, Curso Superior de Tecnologia (CST), Game Development at UniRitter
Master Degree, Microeletrônics, Master Degree, Microeletrônics at Universidade Federal do Rio Grande do Sul
Associate Degree Equivalent, System Analysis and Development, Associate Degree Equivalent, System Analysis and Development at UNOPAR
Portuguese, English, French