Mathew Mason

Software Engineer at Apple

San Francisco, California, United States
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Summary

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Senior
🎓
Top School
Mathew Mason is a software engineer with 13 years of experience building games and tools, currently contributing to Apple after senior gameplay engineering roles at Zynga, Backflip Studios, and Stardock. He specializes in Unity3D, C++, Python, and object-oriented design, with a track record of ship-ready gameplay systems and developer tooling for both free-to-play and PC titles. Mathew’s background spans engine-level work, animation and scene systems, and live feature development—skills honed from early university research projects through commercial game releases. Based in San Francisco, he pairs deep game-dev craftsmanship with production-focused engineering practices, often bridging content creation and tooling to accelerate teams.
code13 years of coding experience
job9 years of employment as a software developer
bookN/A, Computer Science and Engineering, N/A, Computer Science and Engineering at Wayne State University
bookB.S., Computer Science and Engineering, B.S., Computer Science and Engineering at Michigan State University
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Github Skills (10)

windows10
powershell10
tray10
installer10
cli10
ruby7
homebrew7
linux7
macos6
package-manager4

Programming languages (2)

PowerShellRuby

Github contributions (5)

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masonm12/HGE

Nov 2012 - May 2013

Contributions:6 commits in 5 months
masonm12/Resume

Sep 2018 - Sep 2022

Contributions:5 pushes, 1 branch in 4 years
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Mathew Mason - Software Engineer at Apple