Summary
Mathew Mason is a software engineer with 13 years of experience building games and tools, currently contributing to Apple after senior gameplay engineering roles at Zynga, Backflip Studios, and Stardock. He specializes in Unity3D, C++, Python, and object-oriented design, with a track record of ship-ready gameplay systems and developer tooling for both free-to-play and PC titles. Mathew’s background spans engine-level work, animation and scene systems, and live feature development—skills honed from early university research projects through commercial game releases. Based in San Francisco, he pairs deep game-dev craftsmanship with production-focused engineering practices, often bridging content creation and tooling to accelerate teams.
13 years of coding experience
9 years of employment as a software developer
N/A, Computer Science and Engineering, N/A, Computer Science and Engineering at Wayne State University
B.S., Computer Science and Engineering, B.S., Computer Science and Engineering at Michigan State University