Summary
Mathias Baumgartinger is a software engineer and researcher based in Vienna with eight years of hands-on experience bridging game engines, geospatial analysis, and landscape planning. Currently a studentischer Mitarbeiter at Universität für Bodenkultur Wien, he specializes in visualizing large geospatial datasets with Godot, developing GIS-based serious games, and implementing VR features for immersive landscape and energy-infrastructure planning. He combines academic writing and project communication with practical skills in Python data processing, Hugo website maintenance, and ASP.NET/MSSQL tooling from earlier internships. Known for creative craftsmanship, Mathias excels at turning complex spatial data into interactive visualizations and stakeholder workshop tools that support planning decisions. His background uniquely blends software engineering, user-centered gameplay/UI design, and applied research—making him adept at both prototyping novel interaction methods and producing publishable scientific outputs.
8 years of coding experience
2 years of employment as a software developer
Master of Science - MS, Informatics, Master of Science - MS, Informatics at Universität Wien
Bachelor of Science - BS, Computer Software Engineering, Bachelor of Science - BS, Computer Software Engineering at Fachhochschule Technikum Wien