Mathias Baumgartinger

Vienna, Austria
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Summary

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Senior
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Top School
Mathias Baumgartinger is a software engineer and researcher based in Vienna with eight years of hands-on experience bridging game engines, geospatial analysis, and landscape planning. Currently a studentischer Mitarbeiter at Universität für Bodenkultur Wien, he specializes in visualizing large geospatial datasets with Godot, developing GIS-based serious games, and implementing VR features for immersive landscape and energy-infrastructure planning. He combines academic writing and project communication with practical skills in Python data processing, Hugo website maintenance, and ASP.NET/MSSQL tooling from earlier internships. Known for creative craftsmanship, Mathias excels at turning complex spatial data into interactive visualizations and stakeholder workshop tools that support planning decisions. His background uniquely blends software engineering, user-centered gameplay/UI design, and applied research—making him adept at both prototyping novel interaction methods and producing publishable scientific outputs.
code8 years of coding experience
bookMaster of Science - MS Informatik, Master of Science - MS Informatik at University of Vienna
bookBachelor of Science - BS Informatik, Bachelor of Science - BS Informatik at FH Technikum Wien
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Github Skills (99)

geodata10
datasets10
3d10
game-development10
godot10
game-engine10
pre-trained-model10
torchvision10
computer-vision10
raster10
vector10
earth-observation10
visualization10
satellite-imagery10
open-source10

Programming languages (11)

TypeScriptJavaC++CSSCJavaScriptreStructuredTextHTML

Github contributions (5)

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boku-ilen/web-gis

Apr 2023 - Sep 2025

Contributions:1 PR, 24 pushes, 7 comments in 2 years 5 months
boku-ilen/godot-vr-toolkit

Mar 2020 - Apr 2020

Contributions:114 commits, 33 pushes, 1 branch in 1 month
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