Physically-Based Rendering in glTF 2.0 using WebGL
Role in this project:
Full-stack Developer Contributions:29 reviews, 129 commits, 78 PRs in 2 years 11 months
Contributions summary:Mathias's contributions primarily focused on adding and refining features within the glTF sample viewer. They introduced support for image-based lighting and volume refraction, demonstrating proficiency in shader programming. The user modified renderer functionality, specifically dealing with transmission rendering and environment map integration. Additionally, they implemented debug features and UI improvements related to exposure and IBL intensity.
gltfphysically-based-renderingwebgl
Sampler to create the glTF sample environments
Contributions:1 review, 22 commits, 2 PRs in 2 years 7 months
gltf