Mathias Panzenböck

Lead Software Developer at Crowdranking GmbH

Vienna, Austria
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Summary

👤
Senior
🎓
Top School
Mathias Panzenböck is a Lead Software Developer based in Vienna with 22 years of experience building practical full‑stack web applications and shipping reliable back-end systems. He pairs that product-focused craft with low‑level C skills and a hobbyist passion for reverse‑engineering game archive formats, evidenced by contributions to tools like u4pak for Unreal Engine .pak files. A long-time Linux user, he strengthens open-source projects by improving security and maintainability—removing unsafe eval usage in RAGFlow and adding format support and ABI‑friendly improvements to TagLib. At Crowdranking he leads engineering while continuing to contribute small, high‑quality plugins and parsers across diverse ecosystems. Colleagues know him for quickly mastering new technologies and translating that curiosity into robust, user‑facing software.
code22 years of coding experience
bookVienna University of Technology
bookEDVO Kollege, EDVO Kollege at Higher Technical Institute Wiener Neustadt
languagesGerman, English
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Github Skills (38)

debug10
javascript10
c-language10
archiving10
python10
it-security10
metadata10
file-parsing10
archives10
file-format10
plugin10
security10
archiver10
parsing10
file-parser10

Programming languages (19)

SmartyMDXJavaC++CSSRustCGo

Github contributions (5)

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panzi/u4pak

Jul 2014 - Sep 2021

unpack, pack, list, check and mount Unreal Engine 4 .pak archives
Role in this project:
userBack-end Developer
Contributions:50 commits, 5 PRs, 36 pushes in 7 years 3 months
Contributions summary:Mathias contributed to the development and maintenance of the u4pak tool, focusing on improving its functionality and stability. They implemented Python 3 support, fixed exit codes, and added integrity checks to ensure the tool's reliability. Furthermore, the user added features such as support for creating Unreal Engine 4 archive files. The user also refactored code related to the list command.
unreal-engineblueprintmountunrealpak
taglib/taglib

Jun 2011 - Aug 2011

TagLib Audio Meta-Data Library
Role in this project:
userBack-end Developer
Contributions:47 commits in 1 month
Contributions summary:Mathias added read-only support for several file formats (s3m, it, and xm) within the TagLib audio metadata library. This involved implementing file parsing logic, reading metadata, and extracting information such as titles and comments. The code changes focused on file-specific parsing, including handling different header structures and data formats to extract relevant audio properties. Furthermore, the user refactored code to ensure ABI compatibility and improve the writing support for certain tags.
id3v2aacmp3ogg-vorbisdata-library
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Mathias Panzenböck - Lead Software Developer at Crowdranking GmbH