Summary
Mathias Preble is a Senior Software Engineer with 12 years of experience specializing in game development and tooling, fluent in C++ and C#. He builds and maintains in-house editors and pipeline tools—at NetherRealm he focused on editor functionality and at HERE he crafts C++/QML systems to visualize 3D world data and navigation. Comfortable across disciplines, he also models, rigs, animates in Maya and textures in Photoshop, which informs pragmatic tool design that helps artists and designers work faster. Mathias enjoys the supportive role of empowering teams with practical utilities, exemplified by independently building an FBX importer for Unity to enable post-build asset iteration. Based in Tinley Park, IL, he pairs a Computer Game Programming BS from DePaul with a proven track record of shipping authoring and visualization software across multinational teams.
12 years of coding experience
1 year of employment as a software developer
BS. Computer Game Programming, BS. Computer Game Programming at DePaul University
Spanish, English