Summary
Mathieu Boulet is a Senior Tools Programmer with 11 years of experience specializing in graphics and real-time systems, currently extending Unreal Editor 5 and building plugins for AAA production at Novaquark. He has a strong C++ background in graphics engines and rendering, with past work on planetarium-grade simulation (SkyExplorer), OpenSceneGraph/OpenGL, FFmpeg integration, and texture/shader tooling. Comfortable across Windows and Linux, he blends performance profiling and optimization with editor and pipeline tool development, having also implemented material editors and compression support earlier in his career. His experience includes research in parallel computing and CUDA, reflecting a curiosity for low-level performance and algorithmic approaches beyond typical tools programming. Based in Nantes, France, he pairs formal engineering training from Polytech Nantes with hands-on production delivery for complex visual systems.
11 years of coding experience
8 years of employment as a software developer
DUT Informatique, Informatique, DUT Informatique, Informatique at IUT Nantes
Diplôme d'ingénieur en informatique, Ingénierie informatique, Diplôme d'ingénieur en informatique, Ingénierie informatique at Polytech Nantes
French, English