Mathieu Chénard is a versatile game programmer with 11 years of experience, currently building multiplayer experiences at Behaviour Interactive after honing full-stack Unity and server-side skills at Vandal Games. Trained in IT engineering at École de technologie supérieure, he’s a generalist who has implemented everything from A* pathfinding and lockstep controllers to Redis leaderboards, WebGL optimizations and custom Unity editor tools. Comfortable across client, server and tooling, he cares deeply about architecture, design patterns and maintainable frameworks that prevent redundant work. Based in Montreal, he seeks technically challenging projects that promote learning and collaboration within teams that share his passion for games. An unexpected creative side shows through his GitHub bio’s poetic imagery, hinting at a playful, imaginative approach to problem solving.
11 years of coding experience
4 years of employment as a software developer
Baccalauréat, Génie des technologies de l'information, Baccalauréat, Génie des technologies de l'information at École de technologie supérieure
DEC, Technique en informatique, DEC, Technique en informatique at Cégep de Rimouski
Contributions:2 releases, 67 pushes, 2 tags in 8 months
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Mathieu Chénard - Programmer at Behaviour Interactive