Mathieu Dumont is a seasoned game programmer and co-founder with 11 years of commercial experience building games and game systems across PC, iOS and embedded platforms. He specializes in Unity, C#, C++ and .NET, and has led and coached programming teams on titles such as Warriors of Waterdeep, DC Heroes & Villains, and Arkham Horror: Mother's Embrace. As Programmer/Co-Founder at Small Detour he now architects and ships Troubadours, a management-sim driven by procedural content and character-driven drama, while handling the studio’s tech stack end-to-end. His background spans prototyping, optimization, tooling and porting (including a Unity port of World Series of Poker), giving him a pragmatic blend of hands-on engineering and project leadership. Based in Quebec, he pairs entrepreneurial experience from founding studios with formal computer science education, and is comfortable steering both code and team processes. Colleagues know him for turning design-first ideas into robust, maintainable systems that scale across platforms.
11 years of coding experience
15 years of employment as a software developer
DEC, Techniques de l'informatique, DEC, Techniques de l'informatique at Cégep de Sorel-Tracy
B.Sc., Informatique de Gestion, B.Sc., Informatique de Gestion at Université de Sherbrooke
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Mathieu Dumont - Programmer Co-Founder at Small Detour