Mathieu Moncharmont

Staff Engineer - Digital Accelerator

Paris, Ile-de-France
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Summary

👤
Senior
🎓
Top School
Mathieu Moncharmont is a Staff Engineer at Sanofi’s Digital Accelerator with 11+ years of experience solving the toughest engineering problems across web, mobile, backend, cloud and ML stacks. He moves between teams as a technical force-multiplier, tackling hard coding tasks, improving CI/cloud architectures, and evangelizing best practices across large-scale projects. Fluent in a broad set of languages (from Typescript and Rust to C++/OpenGL/Vulkan) he blends production-grade software engineering with real-time graphics expertise born from his demoscene work. His open-source contributions include modernizing cross-platform build systems for the popular Bonzomatic live shader tool, reflecting a pragmatic focus on portability and developer experience. Based in Paris, he pairs enterprise architecture experience with a creative practice as a coder-musician, bringing a rare mix of systems-level rigor and digital-art sensibility.
code11 years of coding experience
job18 years of employment as a software developer
bookEngineer Computer Science, Engineer Computer Science at Polytech'Montpellier (ex ISIM)
bookDUT Computer Science, DUT Computer Science at IUT Montpellier
languagesFrench, English, German
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Github Skills (11)

c-language10
cmake10
cprogramming-language10
shader10
glfw10
opengl9
macos9
windows9
directx8
live-coding7
hlsl7

Programming languages (10)

C++CoffeeScriptRustCJavaScriptGoLuaObjective-C

Github contributions (5)

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Gargaj/Bonzomatic

May 2016 - Feb 2021

Live shader coding tool and Shader Showdown workhorse
Role in this project:
userFull-stack Developer
Contributions:38 commits, 25 PRs, 76 comments in 4 years 9 months
Contributions summary:Mathieu primarily focused on improving the build process and cross-platform compatibility of the Bonzomatic shader coding tool. They refactored the project structure to use CMake, enhancing build system management. Additionally, the user addressed platform-specific issues, including the correct handling of working directories on macOS and fixes for missing DLLs and header problems on Windows. Furthermore, the user updated the dependencies (GLFW3.2 to GLFW3.3) of the project.
node-graphwebglshaderslivecodingc-plus-plus
alkama/racer

Jan 2015 - May 2018

Contributions:30 pushes, 4 tags in 3 years 5 months
rustcode-completioncompletion
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Mathieu Moncharmont - Staff Engineer - Digital Accelerator