Mathieu Pistol is a freelance game designer and developer with 11 years of experience, best known for his work as a multidisciplinary designer-programmer on Dead Cells during a seven-year tenure at Motion Twin. Now leading Snappy Sloth, he consults on game design and development—helping teams create robust systems or refine existing mechanics—and remains available for remote work or meetings across France. His background spans web and mobile puzzle games to PC roguelike platformers, with roots in Flash/AS3 development that inform a pragmatic, performance-aware approach. Colleagues value his blend of hands-on implementation skills and design intuition, capable of shipping prototypes and polishing systems to production quality.
11 years of coding experience
8 years of employment as a software developer
DUT, Services et Réseaux de Communication (now known as MMI), DUT, Services et Réseaux de Communication (now known as MMI) at Université Michel de Montaigne (Bordeaux 3)
Contributions:12 PRs, 13 pushes, 1 branch in 2 months
gamegamedevheapsgame-developmentgame-framework
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Mathieu Pistol - Concepteur De Jeux at Snappy Sloth