Mathis Margot is an R&D GPU programming engineer with 9 years of experience specializing in computer graphics, ray/path tracing and global illumination for optical and VFX applications. Currently at Ansys, he accelerates complex optical simulations in Speos using GPU techniques, building on prior research work at Dassault Systèmes where he implemented ray-traced planetary-scale landscape rendering. He combines academic rigor from a Master’s in Computer Graphics with hands-on backend and tooling experience—from cockpit-screen analysis modules to engine plugin upgrades—bringing both simulation accuracy and production pragmatism. Based in Provence-Alpes-Côte d'Azur, he focuses on “simulating the way you see things,” blending visual fidelity with performant GPU implementations that scale to real-world scenarios.
9 years of coding experience
1 year of employment as a software developer
Master degree, Computer Graphics, Mention Assez Bien, Master degree, Computer Graphics, Mention Assez Bien at Université Paul Sabatier Toulouse III
Licence, Computer Science, Mention assez bien, Licence, Computer Science, Mention assez bien at Université Paul Sabatier (Toulouse III)
A more advanced Ray Tracer with shaders, bsdf, anti-aliasing and much more !
Contributions:63 commits, 3 PRs, 60 pushes in 4 months
rayantishaderstracerbsdf
Find and Hire Top DevelopersWe’ve analyzed the programming source code of over 60 million software developers on GitHub and scored them by 50,000 skills. Sign-up on Prog,AI to search for software developers.
Request Free Trial
Mathis Margot - R&D Engineer - GPU Programming at Ansys