Mathis Margot

R&D Engineer - GPU Programming at Ansys

La Farlède, Provence-Alpes-Côte d'Azur, France
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Summary

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Senior
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Mathis Margot is an R&D GPU programming engineer with 9 years of experience specializing in computer graphics, ray/path tracing and global illumination for optical and VFX applications. Currently at Ansys, he accelerates complex optical simulations in Speos using GPU techniques, building on prior research work at Dassault Systèmes where he implemented ray-traced planetary-scale landscape rendering. He combines academic rigor from a Master’s in Computer Graphics with hands-on backend and tooling experience—from cockpit-screen analysis modules to engine plugin upgrades—bringing both simulation accuracy and production pragmatism. Based in Provence-Alpes-Côte d'Azur, he focuses on “simulating the way you see things,” blending visual fidelity with performant GPU implementations that scale to real-world scenarios.
code9 years of coding experience
job1 year of employment as a software developer
bookMaster degree, Computer Graphics, Mention Assez Bien, Master degree, Computer Graphics, Mention Assez Bien at Université Paul Sabatier Toulouse III
bookLicence, Computer Science, Mention assez bien, Licence, Computer Science, Mention assez bien at Université Paul Sabatier (Toulouse III)
languagesFrench, English
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Stackoverflow

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Github Skills (18)

openxr8
loader6
raycasting5
3d-editor5
api5
virtual-reality5
augmented-reality4
tracer4
ray4
render4
rendering2
game-engine2
game-development2
opengl2
3d-models2

Programming languages (3)

C++CMakePython

Github contributions (5)

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DaftMat/Daft-Engine

Jul 2020 - Jan 2021

3D Editor/Render Engine.
Contributions:12 PRs, 256 pushes, 17 branches in 6 months
render3d-modelsraycastinggame-developmentopengl
DaftMat/School-Ray-Tracer

Feb 2019 - Jun 2019

A more advanced Ray Tracer with shaders, bsdf, anti-aliasing and much more !
Contributions:63 commits, 3 PRs, 60 pushes in 4 months
rayantishaderstracerbsdf
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Mathis Margot - R&D Engineer - GPU Programming at Ansys