Summary
Matias Franco is an AR/VR software engineer with 11 years of hands-on experience building immersive applications and systems, currently developing visionOS apps at Apple in San Francisco. He has a strong foundation in mobile and graphics engineering from roles at Kespry and internships that spanned 360° video, OpenGL effects, and real-time game systems. Matias combines product-focused implementation—shipping features used by enterprise customers—with research-driven problem solving from his USC work on media informatics. Comfortable across Objective-C, Swift, C++, and graphics stacks, he has repeatedly driven cross-functional projects from prototype to production. His background in startups and co-founding a product-focused company gives him an entrepreneurial bent and a knack for turning playful ideas into polished user experiences.
11 years of coding experience
4 years of employment as a software developer
B.S. Computer Science (Games), B.S. Computer Science (Games) at University of Southern California
Summit Preparatory Charter High School
Technology Entrepreneurship, Technology Entrepreneurship at Stanford University
Spanish, English