Matias Kangasjärvelä

Software Engineer at Basemark

Helsinki, Finland
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Summary

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Senior
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Top School
Matias Kangasjärvelä is a Helsinki-based software engineer with 15 years of experience focused on low-level graphics and game programming. Currently at Basemark, he designs and implements a DAG-based rendering abstraction across Vulkan and OpenGL, demonstrating deep expertise in rendering architecture and performance-critical systems. Previously he led development on the indie Nanotris project, blending hands-on coding with project leadership in game development. Trained in Information Technology (B.E.) and vocational business IT, he combines practical engineering with an understanding of product and workflow needs. An avid gamer, he channels player perspective into technically robust solutions for the video game industry.
code15 years of coding experience
job1 year of employment as a software developer
bookVocational Qualification, Business Information Technology, Vocational Qualification, Business Information Technology at Raahen Porvari- ja Kauppakoulu
bookBachelor of Engineering (B.E.), Information Technology, Bachelor of Engineering (B.E.), Information Technology at Kajaani University of Applied Sciences (KAMK)
languagesFinnish, English
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Github Skills (50)

quality-assurance10
asset-pipeline10
profiling10
issue-tracking10
profiler10
testing9
data-structure9
continuous-integration9
python9
volume-rendering9
android9
collada9
stl9
performance-analysis9
3d-models9

Programming languages (5)

C++RustJavaScriptPythonKotlin

Github contributions (5)

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Team-Innis/UtH-Engine

Jan 2014 - Dec 2014

Contributions:341 commits in 10 months
opengl-esgame-developmentopenglcross-platformgame-engine
M4T1A5/ProbablyMath

Jun 2016 - Sep 2017

Contributions:2 pushes in 1 year 3 months
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Matias Kangasjärvelä - Software Engineer at Basemark