Matias Kangasjärvelä is a Helsinki-based software engineer with 15 years of experience focused on low-level graphics and game programming. Currently at Basemark, he designs and implements a DAG-based rendering abstraction across Vulkan and OpenGL, demonstrating deep expertise in rendering architecture and performance-critical systems. Previously he led development on the indie Nanotris project, blending hands-on coding with project leadership in game development. Trained in Information Technology (B.E.) and vocational business IT, he combines practical engineering with an understanding of product and workflow needs. An avid gamer, he channels player perspective into technically robust solutions for the video game industry.
15 years of coding experience
1 year of employment as a software developer
Vocational Qualification, Business Information Technology, Vocational Qualification, Business Information Technology at Raahen Porvari- ja Kauppakoulu
Bachelor of Engineering (B.E.), Information Technology, Bachelor of Engineering (B.E.), Information Technology at Kajaani University of Applied Sciences (KAMK)
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Matias Kangasjärvelä - Software Engineer at Basemark