Summary
Matias Nassi is a Montevideo-based Game Developer and software engineer with 8 years of experience specializing in computer graphics and VR/AR since 2014. He is highly proficient in C/C++ and C#, with deep practical experience using OpenGL/GLSL, Unity3D, and building custom renderers and raytracers. At Globant he applies this graphics-first mindset to game and immersive projects, while independently prototyping VR interaction and navigation systems for devices from HTC Vive to Quest. His background is strengthened by focused coursework from University of London, UC San Diego and Stanford on VR, 3D interaction and graphics, reflecting a blend of academic grounding and hands-on experimentation. Notably, he prefers low-level graphics work—often using bare OpenVR/OpenGL—bringing both performance-conscious engineering and creative shader play to his projects.
9 years of coding experience
Introduction to Computer Networks, via coursera.org, Introduction to Computer Networks, via coursera.org at University of Washington
Introduction to Virtual Reality, via coursera.org, Introduction to Virtual Reality, via coursera.org at University of London
University of California, San Diego
First Certificate in English (FCE), Inglés, First Certificate in English (FCE), Inglés at Instituto Cultural ANGLO
Ingeniero en computacion, Computer Software Engineering, Ingeniero en computacion, Computer Software Engineering at Universidad de la República
Human-Computer Interaction, via coursera.org, Human-Computer Interaction, via coursera.org at Stanford University
Spanish, English