Matilda Smeds is a Senior Software Engineer based in Madrid with over a decade of experience building and scaling backend systems across gaming, logging, and enterprise domains. She’s shipped game configuration, matchmaking, and high-throughput log ingestion pipelines, often using Rust and contributing to tokio and tracing to improve developer experience and performance. Comfortable leading technical investigations and mentoring direct reports, she blends hands-on implementation with architectural decision-making and clear, accessible documentation. Her background spans startups and large teams (Scopely, New Relic, Matchday) and reaches back to academic project facilitation, giving her a rare mix of research-led process thinking and production-grade engineering. Notably, she pairs low-level concurrency and networking expertise with pragmatic product focus, enabling features from spec to production at scale.
10 years of coding experience
11 years of employment as a software developer
M.Sc. (Tech.) Information Networks, M.Sc. (Tech.) Information Networks at Teknillinen korkeakoulu-Tekniska högskolan
Contributions:20 PRs, 45 pushes, 12 branches in 7 years 2 months
in-progressjavascriptwork-in-progress
Find and Hire Top DevelopersWe’ve analyzed the programming source code of over 60 million software developers on GitHub and scored them by 50,000 skills. Sign-up on Prog,AI to search for software developers.