Mats Gisselson

Senior Software Developer at Refold AB

Greater Stockholm Metropolitan Area Sweden
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Summary

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Rockstar
🎓
Top School
Mats Gisselson is a senior software developer with 11 years of professional experience building in-house tools and engines for the games industry, currently consulting while maintaining the open-source Defold game engine. He blends low-level C/C++ and real-time rendering expertise (OpenGL, Metal) with high-productivity language work in C#, Clojure, F# and dynamic scripting like Lua and Python, enabling end-to-end toolchains from editor UI to runtime. His background includes porting engines to new graphics APIs and shipping integrated HTML5-based editors, reflecting a strong focus on developer workflows and user-interface design (WPF, JavaFX, AngularJS). An active contributor to Defold, he has improved core engine functionality such as animation timing and texture-set handling, showing attention to both performance and maintainability. Based in the Greater Stockholm area, Mats brings a pragmatic mix of functional programming, engine architecture and practical tooling that accelerates content production for game teams.
code11 years of coding experience
job16 years of employment as a software developer
bookGames Programming, Games Programming at Playground Squad
languagesEnglish, Swedish
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Github Skills (8)

lua10
c-language10
game-development10
cprogramming-language10
game-engine10
game-dev10
clojure-cli9
clojure9

Programming languages (7)

JavaC++CJavaScriptLuaHTMLClojure

Github contributions (5)

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defold/defold

Jun 2019 - Jan 2023

Defold is a completely free to use game engine for development of desktop, mobile and web games.
Role in this project:
userBack-end Developer
Contributions:879 reviews, 153 commits, 258 PRs in 3 years 8 months
Contributions summary:Mats primarily worked on the Defold game engine, making several changes to its core functionalities. These modifications included breaking dependencies on animation frame rates, optimizing successor query functions, and completing texture-set data from animations and layout data within the editor. The user also addressed issues related to reflection warnings and added comments for better understanding.
gamegamesdefoldgamedevc-plus-plus
matgis/advent-of-code-2020

Dec 2020 - Dec 2020

Contributions:23 commits in 21 days
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Mats Gisselson - Senior Software Developer at Refold AB