Summary
Matt Beeby is a freelance editor and 3D artist with a decade of experience crafting gaming and geek-focused content for clients like Blizzard, Riot Games, Tetris, and Pokémon. He blends fast-paced post-production editing with real-time 3D asset creation using Maya, Unreal Engine, Substance Painter, Premiere, and After Effects, often delivering under tight polycount and event-driven deadlines. His work has shipped in high-profile esports and promotional projects—from Overwatch Champions visuals to live event post-production at Apex Legends and the Pokémon World Finals. A B.S. in Emerging Media and a diploma in 3D modeling underpin his cross-disciplinary skillset, and he’s noted for boosting audience engagement through narrative-driven edits (one series he produced averaged 20k+ organic views). Based in Los Angeles, he thrives at the intersection of games, broadcast, and branded storytelling, able to move seamlessly between long-form storytelling and rapid-turnaround event workflows.
10 years of coding experience
Diploma of Education, 3D Modeling, Diploma of Education, 3D Modeling at CG Spectrum College of Digital Art and Animation
Bachelor of Science (B.S.), Emerging Media, Bachelor of Science (B.S.), Emerging Media at Ithaca College