Matt Bobke is a Service Reliability Engineer II with 11 years of hands-on experience building automated, resilient infrastructure for large-scale gaming and enterprise environments. Based in Aliso Viejo, he has driven SRE efforts at PlayStation and Blizzard, automating deployments with Terraform, Puppet, DSC, and container platforms like Docker and Kubernetes while improving incident response and uptime. Skilled in Python, Go, PowerShell, AWS, and Vault, he blends systems administration chops with DevOps practices to turn manual processes into repeatable, auditable pipelines. He also organizes community knowledge-sharing (former SoCal PowerShell User Group organizer) and has a track record of reducing operational toil—such as cutting EC2 provisioning from hours to minutes—by standardizing tooling and CI/CD. Notable for translating desktop and support experience into scalable SRE solutions, he pairs a game-development background from UC Irvine with a pragmatic focus on observability and immutable infrastructure.
11 years of coding experience
3 years of employment as a software developer
High School Diploma, General Ed, High School Diploma, General Ed at Mission Viejo High School
Computer Game Science, Computer Games and Programming Skills, Computer Game Science, Computer Games and Programming Skills at University of California, Irvine
Contributions:41 pushes, 1 branch, 1 issue in 4 years 6 months
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Matt Bobke - Service Reliability Engineer II at PlayStation