Matt C is a software engineer with nine years' experience, currently building and operating games infrastructure at Snap Inc. He owns backend systems for leaderboards, notifications, and a forked Nakama game server where he implemented a JS runtime and a realtime client API enabling multiplayer without dedicated game servers. His background includes internships at Google, Bloomberg and Dolby, and he repeatedly returned to Snap after winning the intern hackathon and shipping high-throughput ranking systems. Based in Sydney, he blends systems-level engineering with practical automation and deployment work, and has a track record of turning research-like prototypes into production services used across Snap Games.
Contributions:78 commits, 119 pushes, 1 branch in 3 months
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