Summary
Matt Gidney is a Director of Animation and creative technologist based in Sydney with over two decades of experience blending artistic direction, technical pipeline development, and education. As Course Director and Director of Animation at UTS since 2018, he combines academic leadership with hands-on VFX and stereography expertise honed on major feature films and high-profile commercials at studios like Animal Logic, Lucasfilm and Framestore. He has a rare mix of roles across supervision, tooling and production pipelines—designing database-driven asset systems, stereo toolsets and editorial/grading workflows that scaled across global teams. A seasoned mentor and educator, he has taught animation and VFX at AFTRS and UTS while continuing to solve practical production problems, from mocap direction to render and lighting pipelines. His background in mechanical engineering and fine art gives him a systems-level approach to creative problem solving that bridges engineering rigor and cinematic storytelling.
11 years of coding experience
15 years of employment as a software developer
Grad Dip Directing Screen Writing and Animation, Grad Dip Directing Screen Writing and Animation at Swinburne (Film School)
Bachelor of Engineering (B.E.) Mechanical Engineering, Bachelor of Engineering (B.E.) Mechanical Engineering at University of Technology Sydney
UNSW Sydney
English, Spanish