Matt Goldhaber

Associate Design Director

El Granada, California, United States
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Summary

👤
Senior
🎓
Top School
Matt Goldhaber is an Associate Design Director with 12 years of experience shaping gameplay systems and technical design across AAA and studio environments, currently leading design at 31st Union. He progressed from gameplay engineer roles at Sucker Punch to senior and lead systems design positions, combining a strong software background (B.S. in Computational Informatics) with hands-on design execution. Matt excels at translating complex technical constraints into engaging player systems and has repeatedly bridged engineering and design to ship polished interactions. Based in El Granada, CA, he brings a curiosity for emerging tech and entertainment that informs both creative direction and practical tooling.
code12 years of coding experience
job7 years of employment as a software developer
bookBachelor of Science (B.S.) Computational Informatics, Bachelor of Science (B.S.) Computational Informatics at University of Michigan
bookHigh School, High School at Harvard-Westlake School (North
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Github Skills (3)

wave8
unity3d7
survival6

Github contributions (3)

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twurman/MScheduler

Mar 2015 - Apr 2015

Contributions:1 release, 89 pushes, 1 tag in 28 days
jonmann20/WizardSurvival

Mar 2014 - Apr 2014

Contributions:159 commits in 1 month
in-gamewavesurvivalunityunity3d
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Matt Goldhaber - Associate Design Director