Matt Goldhaber is an Associate Design Director with 12 years of experience shaping gameplay systems and technical design across AAA and studio environments, currently leading design at 31st Union. He progressed from gameplay engineer roles at Sucker Punch to senior and lead systems design positions, combining a strong software background (B.S. in Computational Informatics) with hands-on design execution. Matt excels at translating complex technical constraints into engaging player systems and has repeatedly bridged engineering and design to ship polished interactions. Based in El Granada, CA, he brings a curiosity for emerging tech and entertainment that informs both creative direction and practical tooling.
12 years of coding experience
7 years of employment as a software developer
Bachelor of Science (B.S.) Computational Informatics, Bachelor of Science (B.S.) Computational Informatics at University of Michigan
High School, High School at Harvard-Westlake School (North
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