Matt Handley is an ARKit software developer with 17 years of experience building high-performance graphics and systems software across Apple and Google. He combines deep graphics and math expertise (PhD-level work in graphics) with broad language fluency—C++, Python, Go, Objective‑C, JavaScript/TypeScript and shader languages—having shipped rendering and webserver infrastructure at companies from Robomodo to Google Chronicle. Currently at Apple working on ARKit, he brings a practical mastery of toolchains (Xcode, Bazel, Perforce/git) and game/engine tech (Unreal, Unity, OpenGL/WebGL) that lets him bridge research-grade graphics with production platforms. Colleagues rely on him to solve tricky cross-platform rendering and systems problems; an underappreciated strength is his long history of moving between low-level engine work and large-scale backend services, making him effective in multidisciplinary teams.
17 years of coding experience
16 years of employment as a software developer
PhD Computer Science - Graphics, PhD Computer Science - Graphics at University of Illinois Chicago
BA Mathematics and Computer Science, BA Mathematics and Computer Science at St. Olaf College
Software that displays content on a multi-node video wall.
Contributions:4 releases, 10 reviews, 825 commits in 7 years
wallmulti-nodedisplaysnode-videochrome
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