Matt Handley

ARKit Software Developer at Apple

Munich, Bavaria, Germany
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Summary

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Senior
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Top School
Matt Handley is an ARKit software developer with 17 years of experience building high-performance graphics and systems software across Apple and Google. He combines deep graphics and math expertise (PhD-level work in graphics) with broad language fluency—C++, Python, Go, Objective‑C, JavaScript/TypeScript and shader languages—having shipped rendering and webserver infrastructure at companies from Robomodo to Google Chronicle. Currently at Apple working on ARKit, he brings a practical mastery of toolchains (Xcode, Bazel, Perforce/git) and game/engine tech (Unreal, Unity, OpenGL/WebGL) that lets him bridge research-grade graphics with production platforms. Colleagues rely on him to solve tricky cross-platform rendering and systems problems; an underappreciated strength is his long history of moving between low-level engine work and large-scale backend services, making him effective in multidisciplinary teams.
code17 years of coding experience
job16 years of employment as a software developer
bookPhD Computer Science - Graphics, PhD Computer Science - Graphics at University of Illinois Chicago
bookBA Mathematics and Computer Science, BA Mathematics and Computer Science at St. Olaf College
languagesGerman, English
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Github Skills (82)

displays10
extensible10
playing10
scalable10
build-system10
bazel-rules10
bazel10
nodejs10
mongodb10
visualization10
chrome10
javascript9
starlark9
rust9
html9

Programming languages (11)

TypeScriptHCLSmartyC#JavaC++StarlarkC

Github contributions (5)

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applmak/clock-skew

Jun 2015 - Oct 2019

A library for calculating the clock skew between a local and a remote clock.
Contributions:2 PRs, 12 pushes, 2 branches in 4 years 5 months
clocknight
google/chicago-brick

Jan 2016 - Dec 2022

Software that displays content on a multi-node video wall.
Contributions:4 releases, 10 reviews, 825 commits in 7 years
wallmulti-nodedisplaysnode-videochrome
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Matt Handley - ARKit Software Developer at Apple