Principal Software Development Engineer Lead at The Coalition Studio
Vancouver, British Columbia, Canada
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Summary
👤
Senior
🎓
Top School
Matt Hughson is a principal software development engineer lead with 20+ years of game industry experience and a decade leading UI teams on high-profile titles like Gears of War across Xbox and PC. He specializes in Unreal Engine migrations and UI architecture, having guided teams through the transition from UE4 to UE5 and delivered polished front-end systems on large-scale productions. Beyond AAA work, he designs and ships homebrew retro games for NES and Game Boy, blending modern engineering discipline with 6502 assembly and C to recreate classic gameplay experiences. He’s led teams of over a dozen engineers, defined technical direction, and rebuilt legacy UIs with fidelity that earned recognition from outlets like Digital Foundry. Based in Vancouver, Matt pairs production leadership with hands-on coding, and his unusual side projects—such as porting new titles to decades-old arcade hardware—reflect a persistent curiosity for platform-level challenges.
10 years of coding experience
18 years of employment as a software developer
Associate of Science Game Design and Production, Associate of Science Game Design and Production at Full Sail University
Mapper 28 (Action 53) version of Witch n Wiz; 2nd place winner of the 2020/21 nesdev competition.
Contributions:1 release, 1 review, 12 commits in 8 months
placegamenesemulation6502
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