Matt Hughson

Principal Software Development Engineer Lead at The Coalition Studio

Vancouver, British Columbia, Canada
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Summary

👤
Senior
🎓
Top School
Matt Hughson is a principal software development engineer lead with 20+ years of game industry experience and a decade leading UI teams on high-profile titles like Gears of War across Xbox and PC. He specializes in Unreal Engine migrations and UI architecture, having guided teams through the transition from UE4 to UE5 and delivered polished front-end systems on large-scale productions. Beyond AAA work, he designs and ships homebrew retro games for NES and Game Boy, blending modern engineering discipline with 6502 assembly and C to recreate classic gameplay experiences. He’s led teams of over a dozen engineers, defined technical direction, and rebuilt legacy UIs with fidelity that earned recognition from outlets like Digital Foundry. Based in Vancouver, Matt pairs production leadership with hands-on coding, and his unusual side projects—such as porting new titles to decades-old arcade hardware—reflect a persistent curiosity for platform-level challenges.
code10 years of coding experience
job18 years of employment as a software developer
bookAssociate of Science Game Design and Production, Associate of Science Game Design and Production at Full Sail University
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Github Skills (58)

dotnet10
monogame10
nes-emulator10
3d10
csharp10
openal9
cross-platform9
xna9
nintendo9
linux9
windows9
azerothcore9
mapper9
game-development9
nes9

Programming languages (8)

C#TypeScriptC++CJavaScriptHTMLAssemblyPython

Github contributions (5)

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mhughson/mbh-firstnes

May 2020 - Sep 2022

My first NES game project
Contributions:1 review, 293 commits, 1 PR in 2 years 4 months
nesgameazerothcorenes-emulator
mhughson/mbh-A53-witchnwiz

Apr 2022 - Dec 2022

Mapper 28 (Action 53) version of Witch n Wiz; 2nd place winner of the 2020/21 nesdev competition.
Contributions:1 release, 1 review, 12 commits in 8 months
placegamenesemulation6502
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