Senior Software Engineer II at Electronic Arts (EA)
Redmond, Washington, United States
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Summary
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Rockstar
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Top School
Matt Hurliman is a senior software engineer with a decade of deep expertise in graphics, low-level GPU performance, and game engine development, currently shaping GPU performance strategy at Electronic Arts' Runtime Technology Group. He specializes in hands-on GPU analysis, authoring detailed optimization reports, and embedding with studio teams to implement low-level fixes and performance-forward tooling. Matt has a strong research and educational bent—creating visual, intuitive training materials and leading internal efforts to cultivate graphics performance awareness across engineers and technical artists. His background includes Xbox GPU performance work at Microsoft (GCN/RDNA), ML super-resolution incubation, and graphics/AI systems engineering in UE3/UE4 at Gearbox, reflecting a rare mix of practical shipping experience and academic rigor (MS degrees in Computer Science and Physics). Based in Redmond, he thrives both autonomously and collaboratively, and his long arc from farmhand to GPU specialist hints at a pragmatic, hands-on problem-solving style not obvious from titles alone.
10 years of coding experience
7 years of employment as a software developer
Master of Science - MS, Physics, Master of Science - MS, Physics at University of Washington
Nestucca High School
Bachelor of Science (BS), Mathematics and Computer Science, 3.64, Bachelor of Science (BS), Mathematics and Computer Science, 3.64 at Western Oregon University
Master of Science - MS, Computer Science, 3.95, Master of Science - MS, Computer Science, 3.95 at Digipen Institute of Technology
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Matt Hurliman - Senior Software Engineer II at Electronic Arts (EA)