Matt Hurliman

Senior Software Engineer II at Electronic Arts (EA)

Redmond, Washington, United States
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Summary

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Matt Hurliman is a senior software engineer with a decade of deep expertise in graphics, low-level GPU performance, and game engine development, currently shaping GPU performance strategy at Electronic Arts' Runtime Technology Group. He specializes in hands-on GPU analysis, authoring detailed optimization reports, and embedding with studio teams to implement low-level fixes and performance-forward tooling. Matt has a strong research and educational bent—creating visual, intuitive training materials and leading internal efforts to cultivate graphics performance awareness across engineers and technical artists. His background includes Xbox GPU performance work at Microsoft (GCN/RDNA), ML super-resolution incubation, and graphics/AI systems engineering in UE3/UE4 at Gearbox, reflecting a rare mix of practical shipping experience and academic rigor (MS degrees in Computer Science and Physics). Based in Redmond, he thrives both autonomously and collaboratively, and his long arc from farmhand to GPU specialist hints at a pragmatic, hands-on problem-solving style not obvious from titles alone.
code10 years of coding experience
job7 years of employment as a software developer
bookMaster of Science - MS, Physics, Master of Science - MS, Physics at University of Washington
bookNestucca High School
bookBachelor of Science (BS), Mathematics and Computer Science, 3.64, Bachelor of Science (BS), Mathematics and Computer Science, 3.64 at Western Oregon University
bookMaster of Science - MS, Computer Science, 3.95, Master of Science - MS, Computer Science, 3.95 at Digipen Institute of Technology
languagesEnglish
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Stackoverflow

Stats
1reputation
5kreached
0answers
1question
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Github Skills (47)

python10
data-science10
machine-learning10
ml10
deep-learning10
tensorflow10
deep-neural-networks10
neural-network10
tf-slim9
directx8
generative-adversarial-network8
collada8
gltf7
opengl7
super-resolution7

Programming languages (4)

C++JavaScriptHTMLPython

Github contributions (5)

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microsoft/glTF-Toolkit

Dec 2017 - Oct 2024

Contributions:6 PRs, 11 comments in 6 years 11 months
colladaopenglassetsoptimizinggltf
mhurliman/tensorflow

Oct 2018 - Jan 2020

An Open Source Machine Learning Framework for Everyone
Contributions:22 pushes, 35 branches in 1 year 2 months
pythondata-sciencedeep-learningmachine-learningframework-learning
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Matt Hurliman - Senior Software Engineer II at Electronic Arts (EA)