Summary
Matt Insley is a multidisciplinary product design prototyper with 12 years of hands-on experience building next-generation input and interaction systems for AR/VR. Based in Seattle, he currently ships rapid prototypes and core UX innovations at Meta Reality Labs, contributing to products and models like Quest multimodal interaction, Orion hand tracking, Ray-Ban Stories, and Quest HDMI Link while holding patents on novel interaction ideas. His background blends bioengineering and embedded systems work—from surgical force-sensing devices and motion-tracked rehabilitation VR to lifeguarding and robotics volunteering—giving him a rare mix of human-centered design, hardware prototyping, and software engineering. Known as a maker/hacker, he excels at turning ambiguous research into tangible demos and production-ready interaction models. Notably, he has repeatedly introduced new technologies into product teams, operating in the “iceberg” space of unshipped innovations that seed major consumer features.
12 years of coding experience
9 years of employment as a software developer
Bachelor of Science (B.S.), Bioengineering and Biomedical Engineering, Bachelor of Science (B.S.), Bioengineering and Biomedical Engineering at University of Illinois at Chicago
Biochemistry, Biochemistry at Purdue University