Matt Jones is a Senior Software Developer with 17 years of experience, currently building scalable solutions at D2L from Old Toronto. He brings deep backend expertise, demonstrated both in enterprise work and in open-source contributions to PathOfBuilding, where he improved core calculation modules and kept a popular offline planner aligned with evolving game mechanics. A University of Calgary computer science graduate, he excels at translating complex domain rules into reliable code and has a knack for precision in numerical logic and data modeling. Colleagues rely on him for steady maintenance of critical systems and thoughtful feature additions that balance correctness with practicality.
17 years of coding experience
Bachelor's Degree, Computer Science, Bachelor's Degree, Computer Science at The University of Calgary
Contributions:3 reviews, 7 commits, 5 PRs in 3 months
Contributions summary:Matt primarily contributed to the Path of Building (PoB) offline build planner by fixing bugs and implementing new features related to game mechanics. Their work involved modifying core calculation modules and data files to reflect changes in the game, such as updates to life regeneration, critical strike multipliers, and the addition of new items and abilities. The user demonstrates a good understanding of the game's underlying mechanics. Additionally, the user has made significant contributions in refining specific build configurations and ensuring accurate calculations within the PoB tool.
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