Matt Juskelis

Software Engineer II at Maxis Studios - EA

Greater Seattle Area United States
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Summary

👤
Senior
🎓
Top School
Matt Juskelis is a Software Engineer II with 11 years of experience building player-facing systems and tooling in Unity/C#, Typescript, Java, and C++ across EA studios and Amazon. He excels in both large, specialized teams and small multidisciplinary groups, often leading feature initiatives from prototype to production—recent work includes integrating research trees and a universal line-drawing solution at EA. At PopCap he became the go-to Unity UI expert, dramatically improving UI performance and owning bug-fix throughput for his team while designing extensible animation and UI subsystems. Comfortable bridging client and server concerns, he has refactored microservices for testability and stabilized API schemas using Google Protobuf. Based in Seattle with a CS degree (honors) from Seattle University, he pairs deep engineering craft with practical cross-discipline collaboration and a taste for rock climbing and tabletop design that informs his creative approach to game systems.
code11 years of coding experience
job5 years of employment as a software developer
bookBachelor of Science (B.S.), Computer Science, 3.5/4.0, Bachelor of Science (B.S.), Computer Science, 3.5/4.0 at Seattle University
bookFrancis W. Parker School
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Github Skills (10)

discord5
threaded4
unity3d4
panic2
mason1
sketchup1
utility1
sarif1
packing1
file-format1

Programming languages (2)

C#C++

Github contributions (5)

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Juskelis/Champloo

Jun 2015 - Mar 2018

Contributions:350 PRs, 453 pushes, 313 branches in 2 years 9 months
jumpgamediscordfightchampion
Juskelis/BiplanarCombat

Feb 2017 - Feb 2017

Contributions:2 commits, 1 branch in 1 day
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Matt Juskelis - Software Engineer II at Maxis Studios - EA