Matt Juskelis is a Software Engineer II with 11 years of experience building player-facing systems and tooling in Unity/C#, Typescript, Java, and C++ across EA studios and Amazon. He excels in both large, specialized teams and small multidisciplinary groups, often leading feature initiatives from prototype to production—recent work includes integrating research trees and a universal line-drawing solution at EA. At PopCap he became the go-to Unity UI expert, dramatically improving UI performance and owning bug-fix throughput for his team while designing extensible animation and UI subsystems. Comfortable bridging client and server concerns, he has refactored microservices for testability and stabilized API schemas using Google Protobuf. Based in Seattle with a CS degree (honors) from Seattle University, he pairs deep engineering craft with practical cross-discipline collaboration and a taste for rock climbing and tabletop design that informs his creative approach to game systems.
11 years of coding experience
5 years of employment as a software developer
Bachelor of Science (B.S.), Computer Science, 3.5/4.0, Bachelor of Science (B.S.), Computer Science, 3.5/4.0 at Seattle University
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Matt Juskelis - Software Engineer II at Maxis Studios - EA