Matt Lowery

Creative Director Character Pipeline TD

Stony Stratford, England, United Kingdom
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Summary

👤
Senior
🎓
Top School
Matt Lowery is a creative director and veteran CG generalist with over 30 years of experience and more than a decade focused on character rigging, pipeline development and VFX supervision. Currently co-directing artists at Kiron Interactive, he built an automated character rig creation pipeline that bridges game production and cinematic workflows. His background ranges from leading 3D departments and supervising VFX to hands-on rigging and creature animation at studios like MPC, Gramercy Park and Glassworks, giving him rare end-to-end expertise from concept to final render. Comfortable both leading teams and writing production tools, he often brings traditional animation sensibilities to modern procedural pipelines. Based in Stony Stratford, he combines directing chops with technical TD skills, and has a track record of turning long-form and commercial briefs into polished, production-ready assets.
code11 years of coding experience
job2 years of employment as a software developer
bookGraphic design and illustration, Graphic design and illustration at Johan Locke's art workshop
bookAdvertising art, Advertising art at AAA School of Advertising
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Github Skills (14)

shading10
probe10
image-processing7
geospatial-visualization6
direct3d5
graphics-engine4
gis4
cpp4
geospatial4
physically-based-rendering3
3d3
vulkan2
data-structure1
gpu1

Programming languages (2)

C++C

Github contributions (5)

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derkreature/MrSwizzle

Jul 2015 - Aug 2021

Image processing tool for physically based shading.
Contributions:36 commits, 25 pushes in 6 years 1 month
image-processing
derkreature/critter

Jul 2015 - Jan 2016

Public direct3d11 tool prototying framework.
Contributions:17 commits, 16 pushes, 1 branch in 5 months
direct3d
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