Matt Martineau is a Developer Technology Engineer at NVIDIA with a decade of experience accelerating scientific applications on GPUs, from high-level algorithm design to low-level kernel tuning. He holds a PhD in High Performance Computing and has optimized flagship projects like NVIDIA's AMGX distributed multigrid solver—improving cuSPARSE integration, communication latency hiding, and profiling with NVTX for measurable performance gains. Previously he contributed compiler-level OpenMP work at IBM Research and high-performance hydrodynamics tooling at Lawrence Livermore, giving him a rare blend of compiler, numerical, and application-level expertise. Based in California, he combines research rigor with production-focused engineering to squeeze performance from modern GPU architectures, often tuning for specific microarchitectures such as Volta.
10 years of coding experience
4 years of employment as a software developer
Poole Grammar School
Bournemouth University
Doctor of Philosophy (Ph.D.), High Performance Computing, Doctor of Philosophy (Ph.D.), High Performance Computing at University of Bristol
Distributed multigrid linear solver library on GPU
Role in this project:
Back-end Developer & Performance Engineer
Contributions:1 release, 27 reviews, 64 commits in 2 years 9 months
Contributions summary:Matt focused on optimizing the `nvidia/amgx` library, a distributed multigrid linear solver library on GPU. Their contributions primarily involved fixing build issues related to cuSPARSE, integrating and optimizing routines for better performance. They also improved communication and latency hiding within the cuSPARSE wrappers, and added NVTX range support to improve profiling traces. Further optimizations included tuning block sizes for aggregation and tuning for Volta architecture.
Contributions:10 commits, 14 pushes, 1 comment in 2 years 8 months
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Matt Martineau - Developer Technology Engineer at NVIDIA