Matt Mullins

Engineer at Datadog

Seattle, Washington, United States
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Summary

🤩
Rockstar
🎓
Top School
Matt Mullins is an experienced engineer with 13 years building reliable systems across major tech firms, currently contributing at Datadog after production and reliability roles at Facebook and Twitter. He specializes in kernel/OS-level site reliability and production engineering, with hands-on experience improving tooling, logging, and edge-case handling in userspace components. Matt pairs backend systems expertise with front-end polish—evidenced by full-stack work on a popular Cards Against Humanity web clone where he improved chat UX and refactored UI code. Comfortable operating at scale, he has a track record of reducing test flakiness and addressing subtle bugs like integer overflows and file-descriptor edge cases. Based in Seattle and grounded in a Computer Engineering degree from Texas A&M, he brings a pragmatic focus on robustness and user-facing quality that spans both infrastructure and application layers.
code13 years of coding experience
job10 years of employment as a software developer
bookBS, Computer Engineering, BS, Computer Engineering at Texas A&M University
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Github Skills (18)

javascript10
c-language10
testing10
css10
html10
logging10
web-development10
cprogramming-language10
gameplay9
java9
videogames9
javas9
fileio9
file-access9
file-processing9

Programming languages (9)

JavaC++RustCJavaScriptPHPRubyCython

Github contributions (5)

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facebookincubator/oomd

Jul 2018 - Oct 2019

A userspace out-of-memory killer
Role in this project:
userBack-end Developer
Contributions:10 commits, 2 PRs, 5 comments in 1 year 3 months
Contributions summary:Matt primarily focused on improving the logging mechanism within the 'oomd' project, specifically in the context of testing. Their work involved simplifying log creation processes, refactoring boilerplate code, and addressing test flakiness. Furthermore, the user made code changes to handle edge cases related to file descriptors and modified the system to prevent the creation of a log file in the `/dev` directory, potentially leading to other undesirable effects. They demonstrated their understanding of the project by addressing integer overflows and providing test data.
memoryuserspacesecurityout-of-memorykiller
ajanata/PretendYoureXyzzy

Dec 2012 - Feb 2013

A web clone of the card game Cards Against Humanity.
Role in this project:
userFull-stack Developer
Contributions:8 commits, 2 PRs in 1 month
Contributions summary:Matt primarily focused on enhancing the frontend and user experience of the Cards Against Humanity web clone. Their contributions involved refactoring the chat panel, implementing per-game chat functionality, and integrating the new chat features into the existing application. They also made changes to the game's CSS and JavaScript files to improve the user interface and overall usability.
cards-gamecards-against-humanityreactgamehibernate
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Matt Mullins - Engineer at Datadog