Matt Overby

Senior 3D Software Engineer at Solventum

Minneapolis, Minnesota, United States
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Summary

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Senior
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Matt Overby is a Senior 3D Software Engineer with nine years of R&D experience building geometry processing, simulation, and numerical optimization systems for graphics, cloth, and fit-accurate virtual try-on. He has moved between industry and research roles—Adobe, Digital Domain, and Amazon—delivering FEM and collision solvers, GPU-accelerated radiative transfer, and customer-facing virtual fitting experiences. Currently at Solventum he focuses on geometry processing for digital orthodontics, applying physics-informed methods to clinical workflows. Matt holds a Ph.D. track in Computer Science from the University of Minnesota and brings a rare combination of production-grade system engineering and deep numerical expertise, having implemented solvers across CPU and GPU stacks. An early pattern in his career is turning advanced research into tangible product features, from interactive garment design to Amazon’s virtual try-on.
code10 years of coding experience
job4 years of employment as a software developer
bookDoctor of Philosophy - PhD, Computer Science, Doctor of Philosophy - PhD, Computer Science at University of Minnesota
bookUniversity of Minnesota Twin Cities
bookMaster of Science (M.S.), Computer Science, Master of Science (M.S.), Computer Science at University of Minnesota-Duluth
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Stackoverflow

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0answers
0questions
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Github Skills (26)

3d-graphics10
path-tracing10
3d-printing10
implicit10
geometry-processing10
3d10
compositing10
rendering-3d-graphics10
blender10
simulation9
optimization9
hydrodynamics9
cpp9
multiphysics8
git8

Programming languages (2)

C++C

Github contributions (5)

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mattoverby/mcloptlib

Sep 2017 - Jun 2019

A lightweight C++ optimization library for nonlinear problems
Contributions:31 commits, 44 pushes, 1 branch in 1 year 10 months
cpp
mattoverby/mclgeom

Sep 2021 - May 2026

Contributions:2 releases, 2 PRs, 49 pushes in 4 years 8 months
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