Summary
Matt Overby is a Senior 3D Software Engineer with nine years of R&D experience building geometry processing, simulation, and numerical optimization systems for graphics, cloth, and fit-accurate virtual try-on. He has moved between industry and research roles—Adobe, Digital Domain, and Amazon—delivering FEM and collision solvers, GPU-accelerated radiative transfer, and customer-facing virtual fitting experiences. Currently at Solventum he focuses on geometry processing for digital orthodontics, applying physics-informed methods to clinical workflows. Matt holds a Ph.D. track in Computer Science from the University of Minnesota and brings a rare combination of production-grade system engineering and deep numerical expertise, having implemented solvers across CPU and GPU stacks. An early pattern in his career is turning advanced research into tangible product features, from interactive garment design to Amazon’s virtual try-on.
9 years of coding experience
4 years of employment as a software developer
Doctor of Philosophy - PhD, Computer Science, Doctor of Philosophy - PhD, Computer Science at University of Minnesota
University of Minnesota Twin Cities
Master of Science (M.S.), Computer Science, Master of Science (M.S.), Computer Science at University of Minnesota-Duluth