Summary
Matt Radford is a founder and game director with 11 years of industry experience and a 15-year creative pedigree in VFX and interactive storytelling, who has shipped work on landmark projects from The Last of Us to Unreal Engine 5 demos like The Matrix Awakens. He built and now leads 5th-corner, translating deep technical VFX expertise—such as architecting UE5’s CFD fluid system—into original AA action games that explore generative companion characters. Comfortable at the intersection of art, tech, and business, he has led teams at Epic, Riot, Naughty Dog, Santa Monica Studio, and Blur, delivering cinematic effects across console, PC, and mobile. Based in Los Angeles, he blends film-level visual craftsmanship with real-time systems engineering to push narrative games toward emergent, character-driven experiences.
12 years of coding experience
Bachelor of Arts (B.A.), Visual Effects, Bachelor of Arts (B.A.), Visual Effects at Savannah College of Art and Design
University of Washington