Matt Robinson is a Technical Art Director with 11 years of experience building artist-facing tools and pipelines for AAA game development, currently leading technical art at Nordeus. He has progressed from hands-on technical artist roles at Secret Level, Namco Bandai and Sanzaru to principal-level leadership at ZeniMax, shipping titles like Sly Cooper: Thieves in Time and Splatterhouse along the way. Matt blends a BFA in Animation with deep scripting expertise (MEL, Python, C#) to automate workflows, solve pipeline bottlenecks, and enable artists to iterate faster. Known for pragmatic tooling—he quips that he “whispers sweet nothings to Maya”—he pairs creative sensibility with systems thinking to scale production. Based in Belgrade, he brings both studio-side execution and cross-discipline collaboration to complex game projects.
10 years of coding experience
1 year of employment as a software developer
BFA Animation, BFA Animation at Savannah College of Art and Design
Contributions:16 commits, 8 PRs, 22 pushes in 3 years
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