Matt Stevens

Lead Programmer at Facepunch Studios

Greater Cheshire West and Chester Area United Kingdom
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Summary

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Rockstar
Matt Stevens is a Lead Programmer with 11 years of experience, currently driving core development at Facepunch Studios where he was promoted from Programmer to Lead since joining in 2021. He specializes in game-focused engineering, contributing to high-profile projects such as s&box and OpenBlack, blending gameplay systems knowledge with production-grade code. Based in Greater Cheshire, he brings hands-on leadership to multiplayer and moddable game frameworks, balancing rapid iteration with long-term maintainability. Colleagues can expect a pragmatic engineer who moves from prototyping to shipping features while nurturing the tools and pipelines that keep live games healthy.
code11 years of coding experience
job2 years of employment as a software developer
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Github Skills (200)

windows10
donut10
cmake10
visual-studio10
cpp10
game-development10
game-engine10
rendering10
linux10
playing10
azure-devops10
engine10
opengl10
reimplementation10
dependency-manager10

Programming languages (16)

C#C++CCMakeGoXSLTHTMLTypeScript

Github contributions (5)

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openblack/bgfx.cmake

Oct 2019 - Apr 2021

Independently maintained CMake build scripts for bgfx. https://github.com/bkaradzic/bgfx
Contributions:1 release, 2 PRs, 31 pushes in 1 year 6 months
cppcmakebgfxinfinibandbuild-scripts
handsomematt/Pure3D

Jun 2018 - Feb 2019

Contributions:15 commits, 12 pushes, 1 branch in 7 months
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Matt Stevens - Lead Programmer at Facepunch Studios