Matt Sutherlin

Expert Graphics Engineer at Raven Software

Kirkland, Washington, United States
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Summary

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Rockstar
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Top School
Matt Sutherlin is an expert graphics engineer with a decade of experience shipping real-time rendering and shader work across major studios including Raven Software, Unity, and 343 Industries. He specializes in optimizing pipelines so "the right pixels" appear in the right place as quickly as possible, and he mentors and leads teams to do the same. His background spans technical art, shader development, engine-level graphics engineering, and senior software roles, giving him a rare blend of artist sensibility and low-level systems skill. Based in Kirkland, he prefers fully remote roles and selectively avoids projects that conflict with his ethical stance. Colleagues rely on him for pragmatic performance wins and for translating complex rendering problems into deliverable engineering tasks.
code9 years of coding experience
job8 years of employment as a software developer
bookBS RTIS, BS RTIS at Digipen
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Github Skills (30)

shader10
sublime-text10
sublime10
textmate10
render10
post-processing10
pipeline10
scriptable10
unity3d10
cg9
editor9
directions9
microsoft9
electron9
visual-studio-code9

Programming languages (5)

C#TypeScriptCHLSLPython

Github contributions (5)

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MattSutherlin/HLSL_ST3

May 2017 - Jan 2021

HLSL syntax highlighting for Sublime Text 3
Contributions:34 releases, 211 commits, 79 PRs in 3 years 9 months
textmatesublimesyntaxhighlightinghlsl
A drop-in dynamic resolution script
Contributions:6 commits, 1 PR, 4 pushes in 1 year 2 months
post-processingdrop-inresolutionshaderlabowner-professional-services
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Matt Sutherlin - Expert Graphics Engineer at Raven Software