Matt Sylvia

Senior Software Engineer at Microsoft

Boston, Massachusetts, United States
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Summary

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Matt Sylvia is a Senior Software Engineer in Boston with 11 years of experience building and automating release pipelines and developer tooling across Windows, macOS, Linux, and embedded network environments. He has advanced from DevOps release engineering at Xamarin to long-tenure software and release roles at Microsoft, where he focuses on build automation and dependency management for large cross-platform projects. His open-source contributions include automating dependency bumps in the high-profile dotnet/macios repo, reflecting a knack for reliable build configuration and reproducible releases. Trained in game development and programming, he blends systems-level thinking with practical CI/CD expertise and a background in web and database development. Colleagues can expect a pragmatic engineer who quietly prevents release day fires through careful automation and tooling.
code11 years of coding experience
job14 years of employment as a software developer
bookBachelor of Arts in Design Game Development and Programming, Bachelor of Arts in Design Game Development and Programming at Becker College
languagesEnglish
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Stackoverflow

Stats
31reputation
2kreached
1answer
0questions
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Github Skills (15)

automation10
dotnet-new10
automations10
xamarin10
dotnet10
build-system10
makefile10
csharp9
dotnet-core9
macos9
ios9
tvos9
xcode6
class-diagram6
iphone6

Programming languages (16)

C#PowerShellJavaC++CMakefileGoHTML

Github contributions (5)

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dotnet/macios

Feb 2017 - Apr 2020

.NET for iOS, Mac Catalyst, macOS, and tvOS provide open-source bindings of the Apple SDKs for use with .NET managed languages such as C#
Role in this project:
userAutomation Engineer / Build & Release Engineer
Contributions:40 commits, 25 PRs, 29 pushes in 3 years 1 month
Contributions summary:Matt's commits primarily involve modifying the `mk/xamarin.mk` file, which appears to be a build configuration file. The changes consistently update the `NEEDED_MACCORE_VERSION` and `NEEDED_MACCORE_BRANCH` variables. These modifications likely automate the process of bumping dependencies or configuring the build to pull specific versions of external libraries such as `maccore`. The user's work directly affects how dependencies are managed and integrated into the `dotnet/macios` build system.
csharpdotnetiosmaccatalystmacos
MSylvia/godot

Apr 2022 - Jun 2025

Contributions:5 pushes, 1 branch in 3 years 2 months
godotgamedevgodot-enginegame-development3d-game-engine
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