Matt Tuttle

Game Developer at Clever Cat Games

Des Moines, Iowa, United States
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Summary

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Senior
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Top School
Matt Tuttle is a versatile software and game developer with 15 years of professional experience building web and mobile applications, managing AWS-powered infrastructure, and designing high-performance databases. He combines practical DevOps and backend expertise—having migrated servers, managed MySQL replication, and hardened AWS security—with a long-standing hobbyist and professional focus on game development using Haxe, C, and C#. Matt has shipped cross-platform engine work and contributed fixes and media/font support to the prominent openfl/lime Haxe framework, improving HTML5, iOS/macOS file handling and image loading. Comfortable across stacks, he’s delivered efficiency gains at scale (transforming an e-filing pipeline to handle hundreds of files weekly) and still writes retro 6502 assembly for fun, demonstrating a rare blend of low-level performance engineering and modern cloud practice. Based in Des Moines, he also gives back to the community via open-source libraries and enjoys building tools that help people learn, be productive, or simply have fun.
code15 years of coding experience
job18 years of employment as a software developer
bookAssociates Computer Science, Associates Computer Science at Indian Hills Community College
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Stackoverflow

Stats
410reputation
10kreached
13answers
0questions
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Github Skills (22)

multiplatform10
haxe10
cross-platform10
frontend10
platform-independent10
openfl9
font-rendering9
game-development9
html9
macos8
cprogramming-language8
c-language8
ios8
png7
jpeg7

Programming languages (10)

TypeScriptJavaC++CSSCHaxeJavaScriptHTML

Github contributions (5)

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openfl/lime

Jun 2014 - Jan 2015

A foundational Haxe framework for cross-platform development
Role in this project:
userFull-stack Developer
Contributions:25 commits, 1 PR, 11 pushes in 7 months
Contributions summary:Matt primarily contributed to the `lime` framework by fixing bugs and adding features related to cross-platform development. They addressed issues such as mouse wheel functionality in HTML5, file handling on iOS and macOS, and data classes in neko/flash. The user also implemented JPEG and PNG file loading, with initial support for PVRTC, and made improvements to font rendering with FreeType.
cross-platform-developmentdevelopment-platformopenflhaxeflixelcross-platform
MattTuttle/Helm

Dec 2014 - Mar 2020

Contributions:136 commits, 46 pushes, 4 branches in 5 years 3 months
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Matt Tuttle - Game Developer at Clever Cat Games