Summary
Matteo Bernardini is an Embedded Audio Software Engineer with 16 years of hands-on experience blending music, DSP research, and embedded systems design. Based in Hangzhou, he develops resilient audio firmware and DevOps pipelines for IoT recording devices while researching memory-efficient automated audio processing for multi-hour content. Trained in Music Engineering (Politecnico di Milano) and Computer Engineering, he pairs a musician’s sensibility—years of composition, performance and sound design—with rigorous software practices: clean architecture, documentation, and code review. He has built interactive generative music tools and integrated VST3 engines for livestreaming, and he’s contributed to experimental distributed storage research, demonstrating a taste for unconventional technical challenges. Notably, Matteo bridges creative and technical domains by producing soundtracks and multimedia installations alongside shipping production-grade embedded audio software.
16 years of coding experience
2 years of employment as a software developer
Bachelor's degree, Computer Engineering, Bachelor's degree, Computer Engineering at Roma Tre University
Master's degree, Music Engineering, Master's degree, Music Engineering at Politecnico di Milano
High School degree, Liceo scientifico, High School degree, Liceo scientifico at Liceo Scientifico «Galileo Galilei»
Italian, Spanish, English, Chinese