Summary
Matteo Bruni is a software developer with eight years of experience specializing in 3D graphics and parallel programming, primarily working on Wine's Direct3D stack at CodeWeavers. He brings deep C and Linux expertise, with hands-on experience in OpenGL/DirectX, OpenCV-driven image processing, and language parsing tools like ANTLR, Flex, and Bison. Matteo’s early research on structured-light 3D reconstruction and a Google Summer of Code project implementing D3DX shader assembly reflect a strong blend of academic rigor and practical open-source contribution. Based in Bologna, he combines low-level graphics engine work with interests in audio processing and compiler-like tooling, making him effective at bridging algorithmic research and production-grade systems.
8 years of coding experience
1 year of employment as a software developer
Computer Engineering (MSc), Computer Engineering (MSc) at Alma Mater Studiorum – Università di Bologna
ITIS Montani Fermo
English, Italian, French