Matteo Dellepiane

Researcher at Visual Computing Laboratory - ISTI - CNR - Italy

Tuscany, Italy
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Summary

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Matteo Dellepiane is a researcher and software engineer with 20 years' experience specializing in 3D scanning, color acquisition, and visualization for Cultural Heritage projects. Based at ISTI-CNR's Visual Computing Lab in Tuscany, he blends a telecommunications engineering background with deep practical work on dense mesh processing and texture-to-vertex color workflows. Matteo is an active back-end contributor to influential open-source projects like VCGlib and MeshLab, where his commits improved camera models, distortion handling, mesh intersection algorithms, and texture transfer features. He thrives in multidisciplinary teams, bridging technical development and heritage domain needs, and has a track record of turning research prototypes into robust tools used for digital preservation. A less-obvious strength is his long-term focus on crossmodal effects in rich virtual environments, which informs more immersive and perceptually accurate visualizations.
code20 years of coding experience
bookEngineering, Telecommunication, Engineering, Telecommunication at Università degli Studi di Genova
bookMaster of Engineering (M.Eng.), Telecommunications Engineering, Master of Engineering (M.Eng.), Telecommunications Engineering at University of Genoa
languagesEnglish, Italian
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Github Skills (17)

edit10
mesh10
c-language10
3d-models10
cprogramming-language10
editing10
texture-mapping10
mesh-processing10
camera-calibration9
build-process8
data-structures8
3d8
data-structure8
3d-graphics8
algorithms8

Programming languages (1)

C++

Github contributions (3)

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cnr-isti-vclab/meshlab

Oct 2008 - Feb 2017

The open source mesh processing system
Role in this project:
userBack-end Developer
Contributions:132 commits, 8 pushes in 8 years 5 months
Contributions summary:Matteo contributed to the open-source mesh processing system by implementing color transfer functions. The contributions primarily focused on adding features related to texture mapping onto vertices, including the addition of a texture-to-vertex color transfer function and the handling of texture wrapping. The user also made improvements to the build process, and fixed issues in the registry.
3d-modelsmeshmesh-generationmesh-simplification3d-reconstruction
cnr-isti-vclab/vcglib

Jan 2006 - Nov 2016

The VCGlib is a C++, templated, no dependency, library for manipulation, processing and cleaning of triangle meshes
Role in this project:
userBack-end Developer
Contributions:21 commits, 1 push in 11 years
Contributions summary:Matteo contributed to the VCGlib library, a C++ library for manipulating and processing triangle meshes. Their commits primarily involved modifications to camera and shot functionalities, including changes to variable names, function implementations, and the addition of new features to handle distortion. The user also updated normal calculations and corrected errors in intersection functions and template definitions, indicating involvement in core mesh processing algorithms.
cleaningmanipulationtrianglecpptemplated
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Matteo Dellepiane - Researcher at Visual Computing Laboratory - ISTI - CNR - Italy