Summary
Matteo Maponi is a DevOps engineer with a decade of experience building and scaling cloud-native infrastructure across gaming, ML, and enterprise domains from Turin, Italy. He has led GPU cluster management for LLM training, EKS-based Kubernetes cost optimizations, and SOC2 hardening as Principal DevOps Engineer, and now works at Epic Games. His background includes multi-region Kubernetes at scale on Azure, Terraform-driven IaC, and CI/CD automation with GitLab CI and Harness, supporting both development teams and customers. Matteo combines strong academic foundations—a Master’s in Computer Science from the University of Turin—with hands-on expertise in observability, scalability, and security. Colleagues know him for pragmatic engineering that balances performance and cost, and for a playful curiosity (he jokes that videogames made him better at coding). He enjoys randomized interests beyond infrastructure, which often lead to creative, cross-disciplinary solutions.
10 years of coding experience
2 years of employment as a software developer
Informatica, Informatica at Università degli Studi di Firenze
diploma di, diploma di at Liceo Scientifico
Laurea Magistrale LM Informatica - Sistemi per il trattamento delle informazioni, Laurea Magistrale LM Informatica - Sistemi per il trattamento delle informazioni at Università degli Studi di Torino
Laurea triennale Informatica, Laurea triennale Informatica at University of Camerino
English, Italian, German, Japanese