Summary
Matteo Muratori is a seasoned embedded and graphics-focused software engineer with nine years of professional experience and over a decade leading development at Mazatech S.r.l. As Co-owner and Technical Director he has driven cross-platform SVG/OpenVG engines, optimized software renderers for constrained embedded environments, and shipped tooling like SVGAssets for Unity3D. He specializes in ANSI C/C++, assembly, and low-level platforms (ARM, XScale, Symbian, BREW, Linux Embedded, Windows CE), blending systems performance work with vector-graphics expertise. Matteo’s career includes building AmanithVG and related renderers from the ground up, demonstrating both algorithmic rigor and practical engineering for resource-limited devices. Based in Forlì, Italy, he pairs a formal background in 2D/3D graphics with hands-on product leadership, often focusing on surprising optimizations that make complex rendering viable on minimal hardware.
9 years of coding experience
2 years of employment as a software developer
Computer Science - Bachelor of Applied Science (B.A.Sc.), 3D and 2D Graphics, Computer Science - Bachelor of Applied Science (B.A.Sc.), 3D and 2D Graphics at Scienze dell'Informazione
English