Matthew Boynton is a Director of Engineering with nine years of professional experience leading multiplatform AAA game and VR development across consoles, PC, and mobile. He combines deep graphics and systems expertise—having worked on engines like Source, CryEngine, Unity, and Unreal—with hands-on leadership in hiring, scheduling, and cross-team coordination at studios including Visual Concepts and Experiment 7. Matthew’s background spans graphics pipeline migrations (DX9 to DX11/OpenGL), real-time performance optimization, and novel interaction mechanics in VR, evidenced by his VRTK contributions adding climbing, throwing, and controller slingshot mechanics. Based in Aliso Viejo, CA, he’s comfortable both as a principal engineer and as an engineering leader who turns complex rendering and interaction problems into shipping features. A pragmatic problem-solver, he often blends low-level engine work with product-focused delivery to accelerate production across diverse genres.
9 years of coding experience
17 years of employment as a software developer
BS Computer Science, BS Computer Science at Brigham Young University
An example of how to use the Tilia packages to create great content with VRTK v4.
Role in this project:
Full-stack Developer
Contributions:11 commits, 26 PRs, 157 comments in 1 year
Contributions summary:Matthew primarily contributed to the `VRTK` repository by implementing and refining features related to climbing mechanics and interaction. Their work involved adding and modifying code within the Unity environment, specifically focusing on the use of controllers for climbing, the safe zone offset, and handling player throws from climb states. The user also addressed various bug fixes related to colliders, object highlighting, and the physics system. Furthermore, the user introduced the jumping mechanic with controller slingshot capabilities.
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Matthew Boynton - Director Of Engineering at Visual Concepts