Matthew Brown

Programmer at Unknown Worlds Entertainment

Austin, Texas, United States
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Summary

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Matthew Brown is a pragmatic programmer with 11 years of experience building research-driven prototypes and shipping production tools across game engines, AR/VR, and embedded sensor systems. He has moved between roles at Unity and startups as a graphics engineer, SDK designer, and technical co-founder, delivering end-to-end systems from low-level BLE sensor pipelines and forward-kinematics math to Unity SDKs and cross-platform apps. Comfortable in C#, C/C++, Java, and JavaScript, he blends mechanical engineering rigor with software craftsmanship to accelerate R&D and shorten iteration cycles. Notable strengths include real-time IMU integration, sensor-to-user calibration, and practical CAD/rapid-prototyping experience that reduce time-to-market. Based in Austin, he thrives in cross-functional teams where research meets productization, often translating academic insight into robust, ship-ready implementations.
code11 years of coding experience
job13 years of employment as a software developer
bookMaster of Science - MS, Game Programming, Master of Science - MS, Game Programming at DePaul University
bookB.S., Mechanical Engineering, B.S., Mechanical Engineering at Missouri University of Science and Technology
bookMechanical Engineering, Mechanical Engineering at Georgia Institute of Technology
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Stackoverflow

Stats
288reputation
14kreached
15answers
1question
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Github Skills (55)

unity3d10
svg10
render9
javascript9
webgl9
threejs9
shader9
post-processing9
canvas9
virtual-reality9
3d9
unity-dots9
scriptable9
arcore9
stylus9

Programming languages (4)

C#JavaC++JavaScript

Github contributions (5)

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Contributions:41 commits in 1 month
unitysuitunity-plugin
Enflux/EnfluxSuitController

Jul 2016 - Jan 2017

Contributions:12 releases, 35 pushes, 5 branches in 6 months
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Matthew Brown - Programmer at Unknown Worlds Entertainment