Summary
Matthew Brown is a pragmatic programmer with 11 years of experience building research-driven prototypes and shipping production tools across game engines, AR/VR, and embedded sensor systems. He has moved between roles at Unity and startups as a graphics engineer, SDK designer, and technical co-founder, delivering end-to-end systems from low-level BLE sensor pipelines and forward-kinematics math to Unity SDKs and cross-platform apps. Comfortable in C#, C/C++, Java, and JavaScript, he blends mechanical engineering rigor with software craftsmanship to accelerate R&D and shorten iteration cycles. Notable strengths include real-time IMU integration, sensor-to-user calibration, and practical CAD/rapid-prototyping experience that reduce time-to-market. Based in Austin, he thrives in cross-functional teams where research meets productization, often translating academic insight into robust, ship-ready implementations.
11 years of coding experience
13 years of employment as a software developer
Master of Science - MS, Game Programming, Master of Science - MS, Game Programming at DePaul University
B.S., Mechanical Engineering, B.S., Mechanical Engineering at Missouri University of Science and Technology
Mechanical Engineering, Mechanical Engineering at Georgia Institute of Technology