Summary
Matthew Brunton is a Deployment Tools Programmer with 8 years of engineering experience, currently managing deployment and build tooling at Eidos-Montréal. He specializes in on-prem Kubernetes build pipelines, containerizing first-party SDKs and provisioning ephemeral build agents across Linux and Windows nodes. As a former build master, he’s diagnosed flaky tests and migrated complex pipelines while working with Jenkins, Perforce, and Git. Fluent in C++, C#, Java, Python, Groovy, Bash and PowerShell, he bridges game engine workflows (Unity and Unreal) with robust CI/CD practices. Based in Montreal, he pairs a game-development background and aerospace studies with a practical knack for translating platform-specific SDKs into reliable, repeatable build artifacts.
8 years of coding experience
4 years of employment as a software developer
Ontario College Diploma with Distinction, Game Development, Ontario College Diploma with Distinction, Game Development at St. Lawrence College
Bachelor's degree, Aerospace, Aeronautical and Astronautical/Space Engineering, Bachelor's degree, Aerospace, Aeronautical and Astronautical/Space Engineering at Carleton University