Matthew Burton

Assistant Professor Game Design at Capture Technologies, LLC

Missouri, United States
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Summary

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Senior
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Top School
Matthew Burton is an assistant professor of game design and indie developer with 11 years of experience building and teaching games using Unity, Unreal, and GameMaker. He blends hands-on software engineering—C#, GML, QA automation and mobile UI/UX—with curriculum leadership at Webster University, preparing students for industry workflows like GitHub, Jira, and Agile. His commercial work includes UI/UX and QA leadership on Bloxels (and its Star Wars and EDU variants) and several indie titles he authored, such as Ninjevade and PipSpin. Matthew also brings event-technology operational experience deploying hardware/software globally at trade shows, a detail that informs his pragmatic, cross-discipline approach to game production.
code11 years of coding experience
job8 years of employment as a software developer
bookBachelor of Science (B.S.), Information Systems, Bachelor of Science (B.S.), Information Systems at Maryville University of Saint Louis
bookMaster of Arts - MA, Communications Management, Master of Arts - MA, Communications Management at Webster University
languagesc#, Spanish, German, English
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Github Skills (23)

google-play8
google-play-games8
typescript7
pong7
github6
electron6
unity3d5
map-editor5
tabletop5
rpg5
git5
spring4
tilemap4
python3
space3

Programming languages (4)

C#TypeScriptShaderLabHTML

Github contributions (5)

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mburton89/Space-Shooter-2024

Jan 2024 - Oct 2024

For GAME 3000
Contributions:8 PRs, 64 pushes, 19 branches in 8 months
mburton89/VGD1-Space-Shooter

Feb 2022 - Dec 2022

Contributions:11 commits, 4 PRs, 57 pushes in 9 months
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Matthew Burton - Assistant Professor Game Design at Capture Technologies, LLC