Summary
Matthew Burton is an assistant professor of game design and indie developer with 11 years of experience building and teaching games using Unity, Unreal, and GameMaker. He blends hands-on software engineering—C#, GML, QA automation and mobile UI/UX—with curriculum leadership at Webster University, preparing students for industry workflows like GitHub, Jira, and Agile. His commercial work includes UI/UX and QA leadership on Bloxels (and its Star Wars and EDU variants) and several indie titles he authored, such as Ninjevade and PipSpin. Matthew also brings event-technology operational experience deploying hardware/software globally at trade shows, a detail that informs his pragmatic, cross-discipline approach to game production.
11 years of coding experience
8 years of employment as a software developer
Bachelor of Science (B.S.), Information Systems, Bachelor of Science (B.S.), Information Systems at Maryville University of Saint Louis
Master of Arts - MA, Communications Management, Master of Arts - MA, Communications Management at Webster University
c#, Spanish, German, English