Summary
Matthew Cech is a gameplay engineer and former software engineering manager with 11 years of experience building player-facing tools and systems for complex games. Currently at ZeniMax Online Studios, he balances hands-on individual contribution with leadership experience gained managing 5–8 engineers and coordinating global contractors. He founded Loam LLC, shipping mobile-first puzzle and competitive clicker games and maintaining tooling like a C++ command-line auto player that integrates FMOD. His background spans in-game editors, asset and state management, online high-score backends (Node.js/NGINX), and reducing designer iteration time on titles such as Kerbal Space Program 2. Based in Redmond, he blends technical depth with product sensibility—often coding small fixes himself to stay close to the codebase while guiding team growth. Colleagues would note he’s the sort of developer who keeps tinkering on side projects late into the night, turning prototypes into shipped features.
11 years of coding experience
6 years of employment as a software developer
Bachelor’s Degree, Computer Science, Bachelor’s Degree, Computer Science at DigiPen Institute of Technology
High school diploma, Regular/General High School/Secondary Diploma Program, High school diploma, Regular/General High School/Secondary Diploma Program at Issaquah High School
English