Matthew Cech

Gameplay Engineer at ZeniMax Online Studios

Redmond, Washington, United States
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Summary

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Senior
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Top School
Matthew Cech is a gameplay engineer and former software engineering manager with 11 years of experience building player-facing tools and systems for complex games. Currently at ZeniMax Online Studios, he balances hands-on individual contribution with leadership experience gained managing 5–8 engineers and coordinating global contractors. He founded Loam LLC, shipping mobile-first puzzle and competitive clicker games and maintaining tooling like a C++ command-line auto player that integrates FMOD. His background spans in-game editors, asset and state management, online high-score backends (Node.js/NGINX), and reducing designer iteration time on titles such as Kerbal Space Program 2. Based in Redmond, he blends technical depth with product sensibility—often coding small fixes himself to stay close to the codebase while guiding team growth. Colleagues would note he’s the sort of developer who keeps tinkering on side projects late into the night, turning prototypes into shipped features.
code11 years of coding experience
job6 years of employment as a software developer
bookBachelor’s Degree, Computer Science, Bachelor’s Degree, Computer Science at DigiPen Institute of Technology
bookHigh school diploma, Regular/General High School/Secondary Diploma Program, High school diploma, Regular/General High School/Secondary Diploma Program at Issaquah High School
languagesEnglish
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Github Skills (16)

command-line-tool10
command-line9
fmod9
cpp9
audio-player9
visualizations8
java6
http-server5
inkscape3
cross-platform2
bin-packing2
scene1
jekyll1
hugo1
single-file1

Programming languages (4)

C#JavaC++C

Github contributions (5)

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RinSnowMew/KittyBot

Mar 2019 - Oct 2019

Contributions:212 commits in 7 months
LoamNet/net.loam.www

May 2018 - Jun 2025

Contributions:2 PRs, 113 pushes, 4 branches in 7 years 2 months
llc
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